Ionut Razvan Lazar

Senior QA analyst specialising in telemetry and analytics

I have worked in games QA for eight years, mostly on mobile free-to-play titles. I build the test automation and AI tooling that goes with the testing, and in my own time I use Claude Code to build and release working software: a TV tracker for Windows and Android, and mods for PC games.

Experience

Sr. QA Analyst

Fortis Games to

Ran telemetry QA on a live mobile game through its launches, then turned that manual work into automated checks that run in CI.

Telemetry and analytics QA

  • Ran nine of the game’s eleven telemetry release passes, including its launches in three countries.
  • Validated telemetry by writing and running SQL queries in Hex against ClickHouse.
  • Showed from production data that a 99% drop in one event after a release was lost telemetry, not a change in player behaviour, and traced it to an SDK change. A developer’s fix restored the rate in the next version.
  • Wrote most of the game’s main telemetry test suite in TestRail, one section per event, and its testing guide.

Test automation and CI (AI-assisted, Claude Code)

  • Built Unity PlayMode tests in C# that fire business-critical telemetry events in-process.
  • Developed a Python validator and rule engine that fail the build when warehouse data doesn’t match the expected payloads, with rules for every non-SDK event in production.
  • Diagnosed a flaky CI gate, fixed its false failures and filed the real regression it had caught.

AI tooling

  • Wrote Claude Code skills that check telemetry in ClickHouse against the spec. The team estimated the first one halved validation effort.
  • Moved the telemetry spec from a spreadsheet into its own repo, with a validator and a site that turns edits into pull requests. The site replaced the spreadsheet as the only place to edit the spec.

Economy, server and team

  • Owned QA for a second game’s economy and monetization, including in-app purchases and the store.
  • Ran game-server QA: organised a team stress test for an out-of-memory investigation and set the QA routine for the server release.
  • Trained three colleagues in telemetry testing.

Sr. QA Analyst

Electronic Arts to

Went from tester to senior analyst in five years, working on Star Wars: Galaxy of Heroes, Battlefield Mobile, Project Rene (The Sims) and Iron Man, on mobile and PC, in Unity and Unreal Engine.

Telemetry QA

  • Built a C# tool that automated telemetry testing.
  • Made telemetry testing faster with better queries and new test methods.
  • Led the overhaul of the telemetry documentation and the adoption of risk-based testing on the project.
  • Investigated live telemetry data with the data analysts.
  • Onboarded five new members of the telemetry team.

Server and tools QA

  • Built and maintained a C# desktop tool that put the admin tools, build jobs and game data a tester needs in one place.
  • Was the team’s point of contact for server and admin tools.
  • Tested web-based tools and their backend code with the software engineers.
  • Tested marketing and monetization tools built on Leanplum, working with their product managers.

Titles

  • Sr. QA Analyst from
  • QA Analyst II from
  • QA Analyst from
  • QA Tester II from
  • QA Tester from

Skills

Telemetry & data

  • SQL
  • ClickHouse
  • BigQuery
  • Hex

Testing

  • Risk-based testing
  • Regression and end-to-end suites
  • Release and PR testing
  • Server and backend QA
  • Web tools testing
  • Mobile, iOS and Android

Automation & tools

  • C#
  • AI-assisted development
  • Agent workflows
  • TestRail
  • Jira
  • GitHub

AI-assisted projects

  • Rust
  • Tauri
  • Svelte
  • C++
  • Lua
  • Reverse engineering
  • Ghidra
  • WinDbg

Projects

ShowTrack

Local-first, season-first TV and movie tracker for Windows and Android. Waits for the whole season, then tells you to binge. Tauri + Rust + Svelte.

  • Rust

dff2dsfTool

A small C# tool from 2019 that speeds up converting DSD audio with Signalyst's DFF2DSF command-line utility.

  • C#

Ready or Not: Mission Objective Counter

A toggleable in-mission panel for Ready or Not showing live suspect, civilian, evidence, report, score group and objective counts. UE4SS Lua mod, read-only.

  • Lua

Contact